Reviewed · DRINKING TOURS
Dublin Old Town: Famous Pubs Exploration Game and Tour
Dublin’s best clues come with a pint. This self-guided Old Town game links 12 pubs and bars with a fictional mystery about a young man tracing his Irish family line. You follow clues on your phone, solve puzzles, and move from one stop to the next without a guide or fixed group schedule.
I like the freedom to linger at any stop, and I like the low price of $8.97 per person. One phone and one ticket can cover your whole group, which makes this a sensible choice for friends or families who want a loose evening plan rather than a formal walking tour.
The main caution is that the puzzles and story may not always be easy to follow. One puzzle-focused review found the concept strong but the execution uneven, with some clues too difficult and a few venues too fancy to enter comfortably.
In This Review
- Key points at a glance
- A pub crawl with a plot
- Starting at The Brazen Head
- Darkey Kelly’s and The Workman’s Club
- The Clarence Hotel and The Temple Bar Pub
- The Palace Bar, Cassidy’s, and Mary’s Bar & Hardware
- Peruke & Periwig and The Shelbourne
- O’Donoghue’s Bar and the finish at Toners
- What $8.97 really buys you
- The practical side of playing on your phone
- Who will enjoy this Dublin game most
- Should you book Dublin Old Town: Famous Pubs Exploration Game?
- FAQ
- How long does the Dublin Old Town pub game take?
- Where does the game begin?
- Where does the game finish?
- How many stops are included?
- Do I need a tour guide?
- Can my whole group use one ticket?
- Are drinks included in the price?
- Do I need to pay admission at the stops?
- Is the activity private?
- Can I cancel for a full refund?
Key points at a glance

- Twelve stops connect Dublin’s Old Town with a family mystery, beginning at The Brazen Head and ending at Toners.
- The game runs through the Questo app, so you need a charged phone and enough confidence using mobile clues as you walk.
- You set the pace, with an estimated playing time of 2 hours 10 minutes to 2 hours 40 minutes, plus any time spent having drinks.
- The whole group can share one phone and ticket, making the actual cost much lower than the per-person price may suggest.
- The route mixes famous pubs with less obvious stops, including Cassidy’s, Mary’s Bar & Hardware, and Peruke & Periwig.
- There is no guide and no required admission fee, but drinks and any purchases at the pubs are your responsibility.
A pub crawl with a plot

This is not a standard Dublin pub tour where a guide leads you from one pint to the next. It is a city exploration game. The phone gives you a fictional mission, and each solved challenge sends you onward.
The story places you in the role of a young man looking for answers about his mother’s mysterious Irish family line. That small bit of drama gives the walk a purpose. Instead of simply checking off pubs, you have a reason to notice each clue and keep moving.
I like this format for people who enjoy puzzles but do not want to spend an entire evening indoors. You can pause the game for a drink, pick it up again when ready, and let your group decide how seriously to take the mystery.
The advertised playing time is about 2 hours 10 minutes to 2 hours 40 minutes. That estimate appears to cover the route and game itself, not a leisurely drink at all 12 locations. If you stop for a pint in several pubs, you should allow more time. One enthusiastic account managed drinks in 10 of the pubs, so this can easily become a full evening rather than a quick activity.
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Starting at The Brazen Head
The game begins at The Brazen Head, at 20 Bridge Street Lower near Usher’s Quay. This is a useful first stop because the opening clue sets the tone for the whole activity.
You receive the first challenge through the game on your phone. Solve it, and the next part of the story and directions appear. The published stop time is only five minutes, but that should be treated as a guide rather than a strict appointment. You can stop for longer if you want a drink or need time to work through the clue.
The Brazen Head is also a clear meeting point for a private group. Since no guide is waiting for you, make sure everyone knows to gather at the correct address before starting.
Darkey Kelly’s and The Workman’s Club

The second stop is Darkey Kelly’s. Here, another clue continues the family mystery and directs you onward. The appeal is not just reaching the bar. You are asked to pay attention, solve a challenge, and use the answer to keep the story moving.
The third stop is The Workman’s Club. Like the other locations, it has a five-minute suggested stop, but you can stay as long as you like. This flexibility matters if your group solves clues at different speeds. It also means you are not forced to leave just because the printed schedule says five minutes.
The game works best when one person reads the instructions aloud and everyone contributes ideas. Since the whole group can play from one phone and ticket, you do not need every person to buy separate access. The tradeoff is that the phone becomes the center of the activity, so decide who will carry it and keep it charged.
The Clarence Hotel and The Temple Bar Pub

The fourth clue takes you to The Clarence Hotel. This stop changes the feel of the route from traditional pub interiors to a hotel setting. That variety is useful, since the walk is not limited to one kind of drinking venue.
Next comes The Temple Bar Pub, one of the most recognizable names on the route. It is a natural place to expect more attention from people in your group because the stop is part of a famous Dublin pub district.
The game does not include entry tickets to attractions, and no paid attraction is needed to complete it. The pubs and venues are simply points in the game. You can buy something if you want to, but the cost of drinks is not included in the $8.97 game price.
That distinction is important. The experience is inexpensive because you are paying for the phone-based story and puzzles, not for a hosted pub crawl with drinks included. If you plan to have a drink at most stops, your evening budget will be much higher.
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The Palace Bar, Cassidy’s, and Mary’s Bar & Hardware
The Palace Bar is stop six. Another clue waits there, and the route continues at your chosen pace. The game’s strength here is its simple rhythm: reach a venue, solve a challenge, check the next direction, and decide how long you want to remain.
Cassidy’s follows. This is one of the less predictable names on the route, and finding it is part of the fun. A positive account of the experience particularly valued the chance to reach pubs that might otherwise have been missed. That is one of the better reasons to choose this game over a basic list of famous Dublin bars.
Stop eight is Mary’s Bar & Hardware. The unusual name adds another change of mood to the route. You are not simply repeating the same pub visit 12 times. The stops vary enough to keep the walk feeling like an exploration game rather than a pub checklist.
Still, do not assume you must enter every venue. The game uses each place as a clue point, and one account found that some locations felt too fancy to go into. If you are uncomfortable entering a particular bar or hotel, the story may be less satisfying at that point. The information provided does not explain how each puzzle works, so you should expect a mix of observation and problem solving rather than a simple question-and-answer walk.
Peruke & Periwig and The Shelbourne
Peruke & Periwig is stop nine. Its name alone gives the route some personality and helps break up the more familiar Dublin addresses. You receive another clue and continue when your group is ready.
The tenth stop is The Shelbourne, Autograph Collection. This is a hotel rather than a conventional pub, adding another change to the route. It may also explain why some people could feel hesitant about entering every stop. You can treat the venues as points in the story, but the social setting may not always feel as relaxed as a neighborhood bar.
At this stage, the game’s flexible design becomes especially useful. If the puzzles are going smoothly, you can keep walking. If your group needs more time, you can pause. If you have spent longer than expected over drinks, you can continue later within your planned outing.
The main weakness is the story. One review found it hard to follow, even while enjoying the history details and places visited. I would choose this tour for the route and the shared puzzle first, with the family mystery as an added layer rather than the sole reason to book.
O’Donoghue’s Bar and the finish at Toners
Stop eleven is O’Donoghue’s Bar. This brings you close to the end of the story and gives your group one more clue to solve before the finish.
The final stop is Toners, at 139 Baggot Street Lower, Dublin 2. This is where the city game and the family mystery end. Because the route finishes away from The Brazen Head, you should plan your evening around Toners rather than assuming you will return to the starting point.
The stated opening hours for the experience run from midnight to 11:30 p.m. daily during the listed operating period. The supplied information does not give separate opening hours for every pub, so it is wise to consider the time of day before starting. You should also remember that a venue may be open while still feeling too formal or crowded for your group to want a drink there.
What $8.97 really buys you

At $8.97 per person, this is a low-cost way to organize a Dublin evening. You receive access to the city exploration game through the Questo app and 24/7 customer support. You do not receive a guide, included drinks, or attraction entry.
The per-person pricing is also slightly misleading in a good way. Since one ticket and one phone can serve the whole group, the price may be shared across everyone rather than multiplied by each participant. Group discounts are also listed, which may reduce the cost further.
I see the value in three parts:
- You get a ready-made route through 12 locations.
- You get a story and puzzles that give your walk structure.
- You can stop and spend money only where you choose.
The weak point is that you are paying for an app-led activity, not a live Dublin expert. If you want local stories, pub recommendations, and help with every puzzle, a guided tour would suit you better. If you want independence and a cheap plan for friends, the price is appealing.
The practical side of playing on your phone
You receive confirmation at booking and play through the Questo app. Since the game is not guide-led, you need to be comfortable following mobile directions and solving clues without someone explaining the answers.
The activity is private, so only your group participates. That is a real advantage for families, couples, or friends who dislike being folded into a large walking group. It also lets you discuss the clues openly without worrying about strangers racing ahead.
Most people can take part, and service animals are allowed. The route is near public transportation. The supplied details do not specify the exact walking distance, pavement conditions, or whether every stop has step-free access, so people with particular mobility needs should check before booking.
You can cancel for a full refund if you do so at least 24 hours before the local start time. Changes or cancellations inside that 24-hour window are not accepted and are not refunded.
Who will enjoy this Dublin game most
I would recommend it to you if you like:
- Small-group activities with no guide
- Puzzle solving and story-based games
- Exploring pubs beyond the most famous names
- Choosing your own pace
- A low initial price with optional spending on drinks
It is also a good fit for a group that wants an evening anchor but does not want every minute planned. You can use the game as the main activity, or treat it as a reason to sample a few locations and pause whenever the group feels like it.
I would be more cautious if you want a polished, easy story or if your group dislikes difficult puzzles. The mixed response to the game’s clues suggests that some people may need patience. You should also avoid booking it with the expectation that every stop will feel like a casual pub.
Should you book Dublin Old Town: Famous Pubs Exploration Game?
Book it if you want an affordable, private, self-guided route through Dublin’s Old Town and like the idea of earning your next pub through a clue. The strongest parts are the range of 12 stops, the freedom to linger, and the chance to find places you might not choose on your own.
Skip it if you want a guide, included drinks, or a fully polished mystery that is easy from start to finish. For most puzzle-loving groups, $8.97 is a fair price for the route and game, especially when one phone can serve everyone. Just bring patience, allow extra time for drinks, and treat the story as part of the fun rather than a perfectly plotted detective case.
FAQ
How long does the Dublin Old Town pub game take?
The estimated duration is about 2 hours 10 minutes to 2 hours 40 minutes. You may need more time if you stop for drinks or spend longer solving clues.
Where does the game begin?
It begins at The Brazen Head, 20 Bridge Street Lower, Usher’s Quay, Dublin, D08 WC64, Ireland.
Where does the game finish?
The final stop is Toners, at 139 Baggot Street Lower, Dublin 2, Ireland.
How many stops are included?
The route has 12 stops, beginning at The Brazen Head and ending at Toners.
Do I need a tour guide?
No. The experience is self-guided and played through the Questo app on your phone.
Can my whole group use one ticket?
Yes. The whole group can play using one phone and one ticket.
Are drinks included in the price?
No. Drinks and other purchases at the pubs are not included.
Do I need to pay admission at the stops?
No attraction entry tickets are needed to complete the game. The listed stops have free admission for the purpose of the activity.
Is the activity private?
Yes. Only your group participates in the activity.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start time are not refunded or accepted.
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