Reviewed · WALKING TOURS
Shenanigans Walks – Guided Walking Tour in Kilkenny
Kilkenny comes alive through its stories. Shenanigans Walks turns a short city walk into a lively introduction to medieval Kilkenny, mixing landmarks, local folklore, word origins, magic tricks, and plenty of humor. The small group size, capped at 15 people, helps keep the experience personal rather than turning it into a slow-moving crowd.
I like the way this tour gives you a useful overview in about 90 minutes, and I like the guide Nevin’s talent for keeping children, adults, and even skeptical teenagers interested. The only real drawback is that you spend most of the time outdoors, so Irish weather can affect the experience. Wear suitable shoes and bring a rain layer.
In This Review
- Key Points to Know Before You Book
- Why Shenanigans Works as a First Look at Kilkenny
- Starting at The Parade and Getting Oriented
- Smithwick’s, Monks, and the Magic of Beer
- Medieval Markets and the Origins of Everyday Phrases
- The Medieval Alms House and the City’s Stranger Stories
- Castle Connections, Cobblestones, and Narrow Alleys
- City Gates, Tombs, and the People Who Guarded Kilkenny
- Kilkenny’s Witch and the Tour’s Most Playful Moment
- Nevin’s Style: Funny, Personal, and Well Judged
- Is $33.86 a Fair Price?
- Who Will Enjoy This Walking Tour Most?
- Practical Details That Matter
- Should You Book Shenanigans Walks?
- FAQ
- Where does Shenanigans Walks begin?
- Where does the walking tour end?
- How long does the tour last?
- How much does the tour cost?
- What language is the tour offered in?
- How many people can join the tour?
- Is the tour suitable for children?
- What happens if I need to cancel?
Key Points to Know Before You Book
- Nevin is the heart of the tour: His storytelling, humor, magic tricks, and habit of remembering names make the walk feel personal.
- Kilkenny’s main stories fit into one walk: You cover castle connections, medieval markets, city gates, tombs, an alms house, Smithwick’s history, and the tale of Kilkenny’s infamous witch.
- The folklore is playful, not solemn: You may hear sayings explained, watch simple magic tricks, and even see a group member tested for witchcraft.
- The pace is easy but the walk is outdoors: Plan on 90 minutes to two hours on foot over city streets and cobblestones.
- The route begins and ends in useful places: Meet at The Parade and finish at Kyteler’s Inn on St Kieran’s Street.
- The price is reasonable for a first look: At $33.86 per person, the tour offers more than a basic orientation if you enjoy stories and live presentation.
Why Shenanigans Works as a First Look at Kilkenny
Kilkenny is compact enough to explore on foot, but its past can feel scattered if you simply wander from one sight to another. A guide gives you the connections. A gate is no longer just an old piece of masonry. A market becomes part of the city’s medieval life. A familiar phrase may turn out to have roots in customs you never noticed.
That is the main value here. You are not just checking off buildings. You are being shown how Kilkenny’s streets, stories, and odd details fit together.
The tour is listed at about one hour and 30 minutes, though some walks have lasted closer to two hours. That longer timing is worth keeping in mind if you have a train, dinner booking, or castle visit immediately afterward. The route is described as an easy walk, but you should be comfortable walking for 90 minutes or more.
The group limit of 15 is another plus. A small group makes it easier to hear a guide on city streets and easier for Nevin to involve people in the jokes and demonstrations. It also gives you a better chance to ask questions or get suggestions for the rest of your time in Kilkenny.
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Starting at The Parade and Getting Oriented
The walk begins at The Parade, a central meeting point in Kilkenny. This is a practical place to start because you can quickly move into the city’s older streets and begin building a sense of direction.
I like taking a walking tour near the beginning of a stay. You learn the basic shape of the center, spot places you may want to revisit, and save time later. One review described the tour as a quick overview that made it easier to explore Kilkenny independently. That is exactly how you should use it: not as a substitute for every attraction, but as a lively map in human form.
The opening portion focuses on stories, fun, and history rather than a dry list of dates. That approach matters in a city where the past can otherwise blur into a string of names and buildings. Nevin’s presentation is especially useful if you enjoy history best when it comes with a punchline or a surprising detail.
Do not expect a quiet academic lecture. The name Shenanigans is a fair warning that the tone is playful. If you want a serious, detail-heavy architectural tour, this may not be your ideal choice. If you want history delivered with personality, it is a better fit.
Smithwick’s, Monks, and the Magic of Beer

One section looks at the history of Smithwick’s, the monks connected with the area, and what the tour describes as the magic of beer. This gives you a different way into Kilkenny’s past.
Beer is not treated simply as a modern pub topic. It becomes part of a broader story about religious communities, work, local production, and the way a city’s identity develops. The mention of monks adds another layer, linking everyday life with the religious presence that shaped medieval towns.
This portion should appeal to you if you like local history that reaches beyond castles. Many short city walks stay focused on rulers and battles. Shenanigans adds the ordinary side of the city, including drink, trade, sayings, and the people who helped Kilkenny function.
The tour does not include a brewery tasting in the information provided, so do not book it expecting a beer sample. The value here is the story and the context, not a drink included with your ticket.
Medieval Markets and the Origins of Everyday Phrases
The medieval market section is one of the more distinctive parts of the walk. You hear about the markets themselves and learn how certain turns of phrase used today connect with older customs.
This is a smart way to make history useful. Instead of leaving the past in a museum case, the guide shows how it may still survive in language. You might hear an expression regularly without giving much thought to its origin. On this walk, those familiar words become clues to earlier habits and social rules.
I especially like this kind of material because it gives you something to carry home beyond a list of dates. It also works well for mixed-age groups. Children can enjoy the strange expressions and stories, while adults get a clearer sense of how medieval society operated.
Several families found the balance effective for children and adults, including a group ranging from age eight to 70. Teenagers also received special praise for staying interested. That suggests the walk is a good choice if your group has different attention spans and historical tastes.
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The Medieval Alms House and the City’s Stranger Stories
Another stop focuses on a medieval alms house, along with its history, local stories, and references to physic powers. This is the sort of stop you could easily pass without understanding its purpose.
The alms house opens a window onto care, poverty, illness, and charity in earlier Kilkenny. The mention of physic powers adds the less tidy side of old beliefs, when medicine, superstition, and folk practice could overlap. You get a sense of how people explained sickness and healing before modern medical systems.
This material may be more unusual than a standard castle explanation. It also adds welcome variety to the walk. You move from beer and markets to social care and old ideas about health, rather than hearing the same kind of royal history at every corner.
Some of the subject matter involves old beliefs and folklore, so the presentation is more entertaining than clinical. Nevin uses stories to make the material accessible. That works well if you prefer human anecdotes to formal historical detail, but it may feel light if you want a scholarly examination of medieval medicine.
Castle Connections, Cobblestones, and Narrow Alleys
The walk also touches on the castle and its inhabitants, while leading you through cobblestone streets and multiple alleys. You do not simply view Kilkenny from a vehicle. Walking puts you close to the textures and small spaces that give the old center its character.
The castle material helps anchor the wider story. You learn about the building and the people connected with it, then see how that history relates to the city around it. The tour does not appear to include castle admission, so you should plan a separate visit if you want to go inside.
This is an important practical distinction. Shenanigans gives you an exterior introduction and local context. It does not replace a full castle visit or an indoor tour. Still, doing the walk first could make a later visit more meaningful because you will already have some names and stories in mind.
The alleys and older streets are also a reminder to wear sensible footwear. The pace is easy, but uneven surfaces can make a long standing and walking session tiring. The tour information calls for an easy level of fitness, with walking for 90 minutes to two hours.
City Gates, Tombs, and the People Who Guarded Kilkenny
The route includes city gates, the protectors who watched them, and medieval tombs. These details bring the city’s defensive and religious past into the same walk.
City gates were practical structures, but they also shaped daily life. They controlled movement, marked the edge of the settlement, and needed people to protect them. Hearing about the gatekeepers helps you picture Kilkenny as a living town rather than a collection of preserved stone.
The tombs add a quieter note. They connect the city’s past to individuals and families, not just broad events. Details like these can be easy to miss when you explore alone, particularly if there is no clear sign explaining what you are seeing.
This section is likely strongest when you listen for the human stories. The tour’s format favors memorable characters and incidents over a long chronology. You may not leave with every date, but you should leave with a clearer sense of how the city worked.
Kilkenny’s Witch and the Tour’s Most Playful Moment
The walk ends at Kyteler’s Inn on St Kieran’s Street, a place linked with Kilkenny’s infamous witch. The final stretch brings together the tour’s interest in folklore, local legend, and performance.
The witch story is not presented as a grim lecture. Nevin uses a playful test to see if someone in the group might be a witch, all in good fun. Simple magic tricks also appear during the experience, and one family specifically appreciated how much the children enjoyed them.
This is where the tour’s title makes the most sense. The magic and witchcraft material gives the group something to laugh about, while still connecting the jokes to a real Kilkenny story. It also helps younger people stay involved when the subject turns toward medieval life.
You should know what tone to expect. This is not a solemn ghost walk, and it is not designed to prove anything supernatural. It is a theatrical way to bring folklore to life. If you enjoy audience participation, you will probably have fun. If you dislike being called on in a group, you may prefer to watch rather than volunteer.
Finishing at Kyteler’s Inn is convenient for continuing your evening in the center. The tour ends at the landmark associated with the witch story, giving the walk a clear final chapter rather than simply stopping on an anonymous street.
Nevin’s Style: Funny, Personal, and Well Judged
The strongest part of Shenanigans is Nevin himself. Again and again, the useful qualities are the same: he is friendly, lively, good with children, and able to explain history without overloading you.
Several comments specifically point to his habit of remembering everyone’s name. That may sound minor, but it changes the feel of a small-group walk. When a guide addresses you directly, asks a question, or brings you into a joke, you become part of the group rather than a face in the crowd.
His style also seems well judged for mixed groups. Families appreciated his attention to children, while adults still found the history worthwhile. Teenagers who began the walk skeptical were kept engaged by stories, word origins, and magic tricks.
I would not choose this tour because you want a polished performance with no interruptions. The pleasure comes from the live, personal quality. Nevin answers questions, offers suggestions for other things to do, and adjusts to the group. That can make the experience warmer, though it may also mean the exact timing varies.
Is $33.86 a Fair Price?
At $33.86 per person, this is not the cheapest way to walk around Kilkenny. You can explore the streets without paying anything, and many historic exteriors can be seen independently.
The question is what you gain for the price. In about 90 minutes, you get a guided route, local storytelling, folklore, word origins, history connected with major sights, and live humor. For a first visit, that can save you time and give meaning to places that might otherwise look like attractive old buildings.
The small group also improves the value. A maximum of 15 people is much more appealing than a large procession, especially when the guide involves the group in demonstrations and remembers names.
I see the ticket as good value if you enjoy guided storytelling and want a fast orientation. It is less compelling if you plan to read every plaque yourself, prefer silence, or only want admission to a specific attraction. The tour does not include entry to the castle or a beer tasting based on the details provided, so budget separately for those plans.
Who Will Enjoy This Walking Tour Most?
I would recommend Shenanigans Walks to:
- First-time visitors who want a quick sense of Kilkenny
- Families with children or teenagers
- People who enjoy folklore, local legends, and odd historical details
- Anyone who prefers history told through stories rather than lectures
- Visitors staying in the city center who want an easy introduction on foot
- Groups with a wide age range and mixed historical interests
The tour may not suit you if walking outdoors for 90 minutes is difficult, if you need a fully indoor activity, or if you want a formal specialist tour focused on architecture or military history.
Because the tour is offered in English, you should also be comfortable following spoken English while walking and standing in an outdoor setting.
Practical Details That Matter
Your booking confirmation arrives at the time of booking, and the experience uses a mobile ticket. The tour is offered in English and allows service animals. It is near public transportation, which makes the central starting point easier to reach.
Most people can take part, but the walking requirement matters. Plan for 90 minutes to two hours at an easy pace, with time spent outside. Rain protection is sensible, and comfortable shoes are more important than stylish ones.
You can cancel for a full refund up to 24 hours before the start time. Changes or cancellations made less than 24 hours before the start are not accepted for a refund.
The tour is often reserved well ahead, with bookings averaging 37 days in advance. That does not guarantee every departure will sell out, but it is a useful sign to reserve early if your Kilkenny dates are fixed.
Should You Book Shenanigans Walks?
Yes, if you want Kilkenny’s past delivered with humor, folklore, and a local touch. The tour’s best features are its manageable length, small group, central route, and Nevin’s ability to keep the whole age range involved.
Book it early in your stay so you can use the orientation for the rest of your visit. Then return to the castle, streets, or places that caught your interest. Skip it only if you want a quiet self-guided walk, a fully indoor activity, or a highly formal history lecture.
For most first visits, the combination of medieval stories, city gates, tombs, Smithwick’s connections, word origins, magic, and the witch tale makes this a lively use of an hour and a half.
FAQ
Where does Shenanigans Walks begin?
The tour begins at The Parade in Kilkenny, Ireland.
Where does the walking tour end?
The tour ends at Kyteler’s Inn on St Kieran’s Street, Kilkenny.
How long does the tour last?
The advertised duration is approximately one hour and 30 minutes. You should allow up to two hours for the walk.
How much does the tour cost?
The listed price is $33.86 per person.
What language is the tour offered in?
The tour is offered in English.
How many people can join the tour?
The tour has a maximum group size of 15 travelers.
Is the tour suitable for children?
Yes. The experience has been suitable for groups ranging from children to older adults, and the guide uses humor, stories, and magic tricks to keep younger people involved.
What happens if I need to cancel?
You can cancel up to 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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